AMANDA LYNN
· game writing ·
· narrative design ·
· creative direction ·
· 3D artwork ·
Status: OPEN TO WORK!
Lil Bits (of writing)
It can be frustrating to put together a public portfolio as a game dev, even if you’ve been in the industry for decades — NDAs often prevent sharing any work produced for hire, even as portfolio pieces. And that’s not mentioning the problem of how often folks are left out of game credits (if your game has credits at all, which is not the case with many live games).
This is a practice I do at least weekly, if not more often. I've also instilled this practice among every writing team I've led, as it's a super helpful way to flex creative muscles and escape ruts.
@MagicRealismBot is one of my go-tos for prompts, so you’ll find rather a lot of that in these samples.
It might seem counterintuitive to the goal of a portfolio for me to present you with writing that a) was done quickly and with zero preparation, b) is unedited, and c) is likely incomplete, stopped by the bell of the 30-minute timer.
Is it the best work I’ve ever done? Highly likely not. But it’s demonstrable of the best things about working with me, and that, I think, is what makes for impactful portfolio pieces.